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SuitAble

A bespoke interview training game for Dundians.

Project:      Academic Course

Category:   Simulation/Education
Engine:      UE4
Platform:   Windows

-This is an academic course project with a clear client.

-The aim of this project is to help local children who are inexperienced in interviewing due to some external difficulties.

-In order to avoid potential irritation, a milder design solution was used in an effort to allow the players to train their interview skills in as realistic a situation as possible.

Although I worked as a producer on this project, I was involved in the core design of the game and was acutely aware of the problems of collaboration between designers and other positions.

At the very beginning I was responsible for carrying out the core gameplay design of the game and focusing on the gameplay experience for the target audience according to the client's needs. We made any values or mechanics that would have added to the gameplay implicit in the original design, taking into account the fact that they would be turned off by environmental stimuli such as noise, light, etc. Feedback is only given at the end of the game.


To ensure that the player is adequately guided, we have supplemented this with body language, prompts, subtitles, etc. and have created a large dialogue tree to simulate a wide range of possible scenarios.

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Dialogue tree file

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Toturial.png

In-game graphics

Dialogue behaviour tree

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I gained further insight into the process of designer collaboration by resolving disagreements between designers and programmers, artists and programmers, and problems during the completion of the project during the development process. Typically, early dialogue trees were not very reusable and took a lot of planning time to build, whereas the programmers felt that since there was no requirement for reusability during the completion of the feature, it was feasible regardless of the method of implementation. For this reason, I spoke to the programmer from the planner's perspective and sought a solution. The most kind of implementation method in the form of a database instead of the original left-order traversal reduced the designer's workload.

I also assisted with the UI design and carried out the process of importing and adjusting resources in the project. Creating guides so that players can clearly know the functions of the various parts within the game. 

Testing and creating trailers after development was complete.

Data for the dialogue

Tip and Sub.png

Tutorial1

Bodylanguage.png

Tutorial2

Eye Contact.png

Tutorial3

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